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"Ghost" beta is out!
Mar 30, 2023
After a bunch of client and asset development sprints fueled by the long awaited launch of Godot 4.0, we are finally launching the first beta version of Astrona...
Astronation - pre-alpha, tech launch
Nov 10, 2021
The long awaited moment is here... or is it? Be not mistaken, this is "just" a release of a technical milestone. Nothing to see here, move along ;) After 1,3K+...
On route to beta...
May 05, 2021
It takes a while to go beyond, but for sure ... and with sadness we had to take down the demo version.... It was 3 years old so not much to show there and it st...
Aug 01, 2020
After a lot of adventures with the code, it seems we're back on track and heading for a beta release. :) This might still take a while... so until then join us...
Feb 27, 2018
Here is a fresh version of Astronation, while cranking the orbital mechanics, docking arrived, and some other tweaks (e.g. to the Radar) along with displays for...
Astronation 0.9.0 released
Jan 29, 2018
After doing some rough performance tests over the weekend and nailing down the breaks issue, here is a fresh release of Astro's early beta sandbox. We're moving...
Jan 15, 2018
We've just pushed the new version of Astro, including, but not limited to ;).... fresh sounds for explosions and energy discharges a bunch of performance tweaks...
Dec 22, 2017
Hi :) I've just pushed the last pre-xmas release of Astronation (0.8.1). Among explosion and shooting tweaks, we added the flight direction indicator (inside ra...
AMA - author of Astronation
Hi :) I've been working on this game for the past few years, it has evolved from a concept for a holistic virtual world...
Dec 14, 2017
May 22, 2020
beta / alpha however you wanna call it... early dark launch is coming this week
If you've been following the updates on our website , you'd notice we've been warming up the community crowdfunding on a...
Oct 16, 2021
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