After a bunch of client and asset development sprints fueled by the long awaited launch of Godot 4.0, we are finally launching the first beta version of Astrona...
The long awaited moment is here... or is it? Be not mistaken, this is "just" a release of a technical milestone. Nothing to see here, move along ;) After 1,3K+...
It takes a while to go beyond, but for sure ... and with sadness we had to take down the demo version.... It was 3 years old so not much to show there and it st...
After a lot of adventures with the code, it seems we're back on track and heading for a beta release. :) This might still take a while... so until then join us...
Here is a fresh version of Astronation, while cranking the orbital mechanics, docking arrived, and some other tweaks (e.g. to the Radar) along with displays for...
After doing some rough performance tests over the weekend and nailing down the breaks issue, here is a fresh release of Astro's early beta sandbox. We're moving...
We've just pushed the new version of Astro, including, but not limited to ;).... fresh sounds for explosions and energy discharges a bunch of performance tweaks...
Hi :) I've just pushed the last pre-xmas release of Astronation (0.8.1). Among explosion and shooting tweaks, we added the flight direction indicator (inside ra...